Appearance
Base tech trees
Base tech trees is where the platform lays out the tech trees that every community starts from: the four game trees and any platform trees (for example Military). Capability: operations. Communities see these trees locked on their own Tech tree page (Tech tree and unlock pricing); they can show or hide them and set their prices, but not change the layout.
Kinds of trees
| Kind | Trees | Layout set by | In a community's store |
|---|---|---|---|
| Game | Tier 1, Tier 2, Tier 3, Engineering | Platform staff, here | On unless the community hides it |
| Platform | Created here, for example Military | Platform staff, here | Off until the community (or staff) turns it on |
| Yours | A community's own trees | The community | Not on this page |
The tab strip groups Game and Platform; a + button creates a platform tree.
Edit a layout
- Pick a tab. Items sit on a square grid; {placed}/{total} placed counts the placed items.
- Drag items onto grid cells. Middle mouse or drag pans the canvas, the wheel zooms. Items not yet placed wait in the Unplaced items tray at the bottom; the x on a node sends it back to the tray.
- Click Save layout. Cancel Edits discards unsaved changes. Leaving or switching tab with unsaved changes asks for confirmation.
- Reset layout (game trees) clears every manual position of the tree for all communities, after confirmation.
The layout of a tree is global: a change reaches every community's store and website at once.
Which tab an item belongs to follows the game: its workbench, else the tree recorded by the game sync, else its parent chain. Skins ("Cosmetic") never appear in a tree. New items from a game sync arrive in the tray as Unplaced until positioned.
Platform trees
Create
- Click +, type the name ("Platform tree name..."): letters, digits, spaces,
-or_, up to 32 characters. A name equal to a game tree is refused. - In the right-hand panel search items and click to add them (the first 120 results show).
- Place them on the grid. Link Mode draws a connection: click a parent node, then a child node; click a line to remove it. Auto-layout arranges the tree. Cosmetic items cannot be added.
- Save layout.
Default fee
The field default fee (gems, 0 or more) is the one-time unlock price communities start with. Each community can change it in Unlock pricing. A fee of 0 makes the tree free.
Communities
Communities (with the number of communities that show the tree) opens "tree per community": a switch for each community. For a platform tree: off until turned on, by the community or here. For a game tree: shown in every store unless the community hides it.
A platform tree is off in every community until it is turned on. This is the way to launch a new tree to a few communities first.
Delete
The trash icon deletes a platform tree. The confirmation says how many communities show it; it disappears from them, while players keep what they already unlocked.
Notes
- Items must be on sale (see Item catalog) to be bought; an inactive item in a tree is not sold.
- Unlock prices of items come from the Price formula; only the fee per tree is set per community.
Troubleshooting
| Problem | Fix |
|---|---|
| New items missing from a tree | They are in the Unplaced items tray: drag them onto the grid and save. |
| A platform tree is invisible to a community | It is off for them: use Communities. |
| Name refused | It matches a game tree, or contains other characters than letters, digits, spaces, -, _. |