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Journey ​

The Journey is a lifetime quest chain of 200 levels in ten zones: one road from a rock on the beach to the Launch Site. You clear one level at a time and the next unlocks. It never resets on wipe and counts on every server of the community.

Open Quests then Journey (address /quests?tab=journey; /journey redirects there).

The road ​

ZoneTheme
01 Washed AshoreWake up naked on the beach with a rock.
02 Whispering WoodsWolves, bears, build something that lasts.
03 RiverlandsReeds, fish, feed yourself.
04 Scorched SandsSulfur rocks, outposts, scientists.
05 Overgrown JungleRuins, tigers, old military loot.
06 Military TunnelsConcrete, red cards, scientists in the dark.
07 Frozen PeaksCold, rich metal.
08 Oil RigHeavy scientists and a locked crate.
09 Bandit TownTraders, gamblers, a patrolling tank.
10 Launch SiteTowers, attack helicopters, the throne.

Each zone has 20 levels shown as inventory slots on a snake-shaped board (4 per row). Slot icons use an item of the level's objective.

Level typeMeaning
NormalOne to a few objectives.
Elite (level 10 of a zone)Pays double gems.
Boss (level 20 of a zone)Pays four times the gems.
PvP tagIncludes kills or long-range kills (more gems).

Level states ​

StateMeaning
DoneCleared and claimed.
ClaimCleared, reward waiting.
CurrentYou are working on it; the slot shows the percentage.
LockedClear the earlier levels first.
Off"Skipped on this community" (switched off by the community or needs data the servers do not report).

Click a level to see its objectives ("120 / 500") and the reward. The header shows "N cleared", "gems earned" and "N to claim".

Claim ​

Click Claim N gems on a level. Progress never waits for a claim: you can clear several levels and claim them all later. Journey claims have no daily cap: each level pays once in a lifetime, and a backlog can be claimed at once. The reward is the level's current value, so a rebalance by the community also reaches levels you have not claimed yet. Each level finished also earns season points (Seasons).

How progress is counted ​

  • Level 1 starts counting the next time a server sees you play ("Join one of our servers to start").
  • Progress is read every couple of minutes while you play. Records such as longest kill only count when they change after you started the level.
  • Objectives are gathering, crafting, looting, kills, headshots, time active and in-game feats (such as heli or Bradley takedowns, crates, fishing, research). The community can scale gathering targets and gem rewards, or switch individual levels off.

Seasonal journeys (events) ​

Time-limited events run on the same engine in their own tab. The first one is Halloween (2026-10-23 to 2026-11-03, 10 levels). A seasonal tab shows a themed hero, a countdown and one row per level with its objectives, Claim buttons, Double reward on the middle level and Finale on the last.

RuleDetail
Counts only in the windowOnly what you do during the event counts.
Claim periodUntil 7 days after the end, then claims are refused ("season over").
Daily capNone.
Season pointsSeasonal levels do not earn season points.
Switched offIf the community turns the journey off, events are off too.

Troubleshooting ​

ProblemFix
"The journey is not available on this community."Switched off by the community.
Level stuck at 0%Progress updates every couple of minutes while you play; check you are on one of this community's servers.
Level marked OffSkipped on this community.