Appearance
Journey
The Journey is a lifetime quest chain of 200 levels in ten zones: one road from a rock on the beach to the Launch Site. You clear one level at a time and the next unlocks. It never resets on wipe and counts on every server of the community.
Open Quests then Journey (address /quests?tab=journey; /journey redirects there).
The road
| Zone | Theme |
|---|---|
| 01 Washed Ashore | Wake up naked on the beach with a rock. |
| 02 Whispering Woods | Wolves, bears, build something that lasts. |
| 03 Riverlands | Reeds, fish, feed yourself. |
| 04 Scorched Sands | Sulfur rocks, outposts, scientists. |
| 05 Overgrown Jungle | Ruins, tigers, old military loot. |
| 06 Military Tunnels | Concrete, red cards, scientists in the dark. |
| 07 Frozen Peaks | Cold, rich metal. |
| 08 Oil Rig | Heavy scientists and a locked crate. |
| 09 Bandit Town | Traders, gamblers, a patrolling tank. |
| 10 Launch Site | Towers, attack helicopters, the throne. |
Each zone has 20 levels shown as inventory slots on a snake-shaped board (4 per row). Slot icons use an item of the level's objective.
| Level type | Meaning |
|---|---|
| Normal | One to a few objectives. |
| Elite (level 10 of a zone) | Pays double gems. |
| Boss (level 20 of a zone) | Pays four times the gems. |
| PvP tag | Includes kills or long-range kills (more gems). |
Level states
| State | Meaning |
|---|---|
| Done | Cleared and claimed. |
| Claim | Cleared, reward waiting. |
| Current | You are working on it; the slot shows the percentage. |
| Locked | Clear the earlier levels first. |
| Off | "Skipped on this community" (switched off by the community or needs data the servers do not report). |
Click a level to see its objectives ("120 / 500") and the reward. The header shows "N cleared", "gems earned" and "N to claim".
Claim
Click Claim N gems on a level. Progress never waits for a claim: you can clear several levels and claim them all later. Journey claims have no daily cap: each level pays once in a lifetime, and a backlog can be claimed at once. The reward is the level's current value, so a rebalance by the community also reaches levels you have not claimed yet. Each level finished also earns season points (Seasons).
How progress is counted
- Level 1 starts counting the next time a server sees you play ("Join one of our servers to start").
- Progress is read every couple of minutes while you play. Records such as longest kill only count when they change after you started the level.
- Objectives are gathering, crafting, looting, kills, headshots, time active and in-game feats (such as heli or Bradley takedowns, crates, fishing, research). The community can scale gathering targets and gem rewards, or switch individual levels off.
Seasonal journeys (events)
Time-limited events run on the same engine in their own tab. The first one is Halloween (2026-10-23 to 2026-11-03, 10 levels). A seasonal tab shows a themed hero, a countdown and one row per level with its objectives, Claim buttons, Double reward on the middle level and Finale on the last.
| Rule | Detail |
|---|---|
| Counts only in the window | Only what you do during the event counts. |
| Claim period | Until 7 days after the end, then claims are refused ("season over"). |
| Daily cap | None. |
| Season points | Seasonal levels do not earn season points. |
| Switched off | If the community turns the journey off, events are off too. |
Troubleshooting
| Problem | Fix |
|---|---|
| "The journey is not available on this community." | Switched off by the community. |
| Level stuck at 0% | Progress updates every couple of minutes while you play; check you are on one of this community's servers. |
| Level marked Off | Skipped on this community. |