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Seasons
A season is a long competition that adds up your performance across every wipe. It ends and a new one starts with each force wipe. Standings live on the Leaderboard (Season tab); /seasons redirects there.
Season length
Seasons are created automatically: one runs from a force wipe to the next one (the first Thursday of the month at 18:00 UTC by default). Old seasons stay readable.
How points are scored
Every wipe that started inside the season is scored and the wipes are summed. The values below are the defaults; communities can change them. The leaderboard shows the exact "How points work" list for your community.
| Source | Default points |
|---|---|
| Time played | 80 per hour, multiplied by (0.5 + share of time you were active) |
| Player kill | 250, then x K/D bonus (+30 % per 1.0 K/D, capped at x3), x aim (0.8 to 1.2), reduced for kills made naked |
| Headshot | 50 per kill at 100 % headshot rate |
| Scientist kill | 40 |
| Animal kill | 10 |
| Farming | up to 150 per wipe (full at 5,000 resources) |
| Building | up to 100 per wipe (full at 200 structures) |
| Completed quest | 100 |
| Finished journey level | 150 |
Staff and owners are not ranked and earn nothing. Players with no playtime in a wipe are not scored for it.
Gem rewards
Points convert to gems: 10 points = 1 gem by default. Claim on the Leaderboard Season tab (the Gameplay Reward card): the Claim button adds the unclaimed part of floor(points / 10). You can claim repeatedly during the live season; each click pays only what is new. After the season ends the reward can no longer be claimed. A notification dot marks the Leaderboard link when you have something to claim.
Prizes
Communities can announce a prize (for example "Top 3: VIP for a month"). It is displayed on the Season tab above the standings.
Final standings
When a season is over and all its wipes ended, the final standings are frozen. Later rate changes or staff changes never move them. Your best placements appear in your profile's Hall of fame (Profile).