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Server config
The Config tab of a server edits the game settings: name, players, performance, tags, owners and every convar the game offers. It needs the servers.configure permission and a hosted server (attached servers show it locked).
Essentials
| Section | Fields |
|---|---|
| General | Server name (shown in the Rust server browser), Description (shown on the website server card), Header image (512 x 256 px PNG/JPG, shown on the website; Upload / Replace, Copy image URL) |
| Players | Max players, Max team size (-1 for no limit) |
| Server browser tags | Tag groups (wipe cycle, difficulty, region, gameplay); some groups are Pick one |
| Performance | Tickrate (15 to 100, default 30), Save interval (seconds between world saves) |
| Owners | Platform owner SteamIDs (read-only, from community settings) and the owners of this server; add a 17-digit Steam ID with Add, Remove to drop one. Owners get full in-game admin (ownerid) |
Map, world size and seed change at each wipe: set them in Schedules.
Game settings catalogue
The page offers the full list of the game's own settings (convars), read from the running server by the RustyThrones catalogue plugin, so it matches your game build ("N settings from game build X, checked ... Updates itself after each game update."). Until the server has started with the plugin the page says the full list appears once it has.
Three views plus a search:
| View | Content |
|---|---|
| Essentials | Curated groups with human labels and units: Teams and players, Gameplay (PvE, radiation, instant crafting, wounded state, despawn times), Building and decay, Chat, World and events, Anti-cheat, Performance and saves. |
| Changed | Only settings that differ from the game default. "Every setting is at the game's default." when empty. |
| All | Every setting by category, collapsible. |
| Search | Type part of a name, a prefix (for example decay.) or a description word. Show more pages the results. Press / to focus the search. |
Gather, stack, loot, recycler and day-length rates are managed by the Rates plugin; wipe timing and map by Schedules.
Save and apply
Changes are collected at the bottom bar ("N unsaved changes", Review, Discard). Review lists each setting with before and after and a Revert per line.
| Button | Effect |
|---|---|
| Save for next restart | Stored now, used by the game at its next restart. |
| Save & apply now | Also applies to the running server through RCON where possible. |
A setting flagged "restart" only takes effect after a restart. Values are validated first ("Fix N values first"). The configuration is kept in a managed block of the server's config and restored after wipes (the "Restore server config" cleanup step).
Troubleshooting
| Problem | Fix |
|---|---|
| Only the Essentials appear | The server has not started with the catalogue plugin yet: start it and reopen. |
| A value reverts after a restart | Another plugin or an ownerid/cfg edit overrides it; check the Changed view and the console. |
| Team size has no effect | Team size is relationshipmanager.maxteamsize in the Essentials. |