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Settings ​

Settings are values that change how the platform behaves for your community and servers. They follow an inheritance chain: RustyThrones' default, then your community, then each server. You edit the community level in Community settings and the server level in a server's Settings tab.

Reading needs the Viewer role; writing the community level needs settings.tenant (Admin), writing a server level needs servers.configure (Admin). Viewers see a View only label.

The editor ​

ControlWhat it does
Search boxFilters settings by name.
Show filterAll, or only your own changes: Set by community (community page) / Customized (server page).
Show advancedReveals advanced settings.
Group listWipes, Broadcasts, Game, Plugins, Advanced, with counts.
LegendA dot marks a value you set ("Set for your community" / "Customized for this server") versus an inherited one ("RustyThrones default" / "Follows community").
RevertUse default (community page) or Use community value (server page) removes your value so the level above applies again. Setting a value back to the inherited one does the same.
Lock toggleServers can't change this (community page): pins the value for all servers. Needs the plan feature Settings locks.
Save bar"N changes", Discard, Save. Several changes are validated together; if one is invalid nothing is saved.

Each row shows the inheritance line, for example "Follows community: On" or "Locked by RustyThrones: On". On the community page, a row can show "Overridden on N servers" with a list of those servers and Clear overrides to remove every server-level value of that setting.

Available settings ​

SettingGroupDefaultLevels
Update Rust automatically (game.autoUpdate): installs new Rust builds while the server is emptyGameOnPlatform, community, server (lockable)
Community name in game: brand shown in in-game announcements, e.g. referral broadcastsBroadcastsRustyThronesPlatform, community
Website shown in broadcasts: site name in scheduled broadcastsBroadcastsplay.rustythrones.comall (lockable)
Always-owner SteamIDs: players who get owner on every server of the community, one 17-digit Steam ID per line (advanced)GamenonePlatform, community (lockable)
Public website URL: where payments and the billing portal send players back (advanced). Empty = the platform siteAdvancedemptyPlatform, community
Canary server for plugin rollouts: server that receives plugin changes first; empty picks your website server (advanced)PluginsemptyPlatform, community
Canary soak time: minutes the canary must stay healthy before other servers get the plugin (0 to 1440)Plugins30Platform, community
Wipe cleanup steps (17)Wipesall onall (lockable): see Wipe cleanup
Per-plugin config layersPluginsemptyCommunity (lockable): edited in Plugins

Platform-only settings (image names, outbound IPs, ...) are never shown to communities.

Examples ​

  • Make every server keep tech tree unlocks across full wipes: Community settings > Wipes, switch Reset tech tree off in the Full wipe column.
  • Stop automatic game updates on one server only: that server's Settings > Game, switch Update Rust automatically off. It shows Customized.
  • Force all servers to follow one value: edit it on the community page and use the lock toggle.

Troubleshooting ​

ProblemFix
Field is greyed with "Locked by ..."A higher level pinned it. Ask that level's owner.
Lock toggle missingYour plan does not include Settings locks (Plan and billing).
"Validation failed"One of the values is out of range; the row shows the reason, nothing was saved.