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Journey and seasons ​

Journey ​

Journey (Engagement group) tunes the 200-level quest chain players follow on your community. Needs the store.quests permission (Admin). The levels and their base rewards are fixed by the platform: you decide whether the journey is on, which levels count and how hard the targets are.

The top shows live numbers: players on the road, levels cleared, gems claimed and players who finished.

ControlDetail
Journey on this communityOff hides the journey page and stops progress. Players keep their level and unclaimed rewards for when it returns. Turning it off also turns off seasonal events.
Gather ratePresets or Custom (0.25x to 20x). Scales gather, craft and loot targets only (kills, playtime and records are unchanged). Match your server's rates so "Chop 300 wood" stays a real effort.
RewardsReward multiplier on the default gems per level (presets or Custom, 0x to 5x). A level with its own reward keeps it. Levels finished but not claimed pay the reward that applies when claimed.
PvP levelsLevels that need player kills. Switch off on PvE servers: players skip them without a reward.
FilterAll, Bosses, PvP, Off.
Zone list10 zones of 20 levels. Per zone: All on / All off. Per level: on/off, its objectives with the default target and your scaled target, a per-level multiplier (0.1x to 20x), an own gem reward (0 to 100,000), and live stats ("N here now, N cleared, N gems claimed").

Click Save changes (or Discard). Reset targets clears custom per-level targets.

Rules players experience: one level at a time, progress counts on every server, every level pays once in a lifetime, no daily cap on journey claims. Elite levels (10 of each zone) pay double and boss levels (20) four times the base. A level is skipped without reward only when none of your servers reports the data it needs (for example in-game feats need Stats 1.5+). See Journey.

Seasonal journeys ​

Time-limited events are platform content on the same engine, one per seasonal theme (Halloween, Christmas, Lunar New Year, Ramadan, Eid al-Fitr, Eid al-Adha, Summer, Autumn) and dated like it. They appear on the Quests page while live and can be claimed until 7 days after the end. They need the journey to be on and the theme switched on in Seasonal themes; they pay no season points.

Seasons ​

Seasons (Engagement group) needs the site.manage permission (Admin). A season runs automatically from one force wipe to the next; you cannot create or delete them. You can rename a season, set its prizes and tune the score.

Each season card shows its state, kind (Force wipe; older hand-made seasons are Legacy and never live again), dates, the key rates and the prizes. Standings expands the ranking (rank, player, Steam ID, played, kills, deaths, quests, journey, points).

Edit a season ​

Click the edit button:

FieldDetailDefault
NameUp to 60 characters.Automatic
DescriptionUp to 400 characters, one line for the season page.empty
Per hour playedPoints per hour, multiplied by 0.5 to 1.5 by time active (AFK counts half).80
Per player killBefore the K/D, aim and naked factors.250
K/D bonus %Added % of kill points per 1.0 K/D.30
K/D cap %Maximum kill multiplier (300 = x3).300
Headshot bonusPer kill at a 100 % headshot rate.50
Per scientist40
Per animal10
Farming (max / wipe)Full at 5,000 resources.150
Building (max / wipe)Full at 200 structures.100
Per quest100
Per journey level150
Points per gemClaimable gems = points / this (1 to 10,000).10
PrizesFree text shown to players, up to 400 characters (for example "Top 3: VIP for a month").empty

Every wipe that started in the season is scored with these rates and summed, then quests and journey levels are added. Staff and owners are not ranked. Rates apply to the whole season; after the season and all its wipes have ended the standings are frozen and later edits never move them.

You hand out the prizes yourself (VIP bundle, skins, Discord roles); the gem reward is paid automatically when players claim it (Seasons for players).

Troubleshooting ​

ProblemFix
Level shows Off for playersYou switched it off, or no server reports the data it needs.
Targets feel too hardRaise Gather rate to your server's multiplier, or scale single levels.
Season dates cannot be changedSeasons follow force wipes by design.